//
//  AppDelegate.swift
//  newProject
//
//  Created by resopt on 7/10/20.
//  Copyright © 2020 resopt. All rights reserved.
//

import UIKit
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {



    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        UNUserNotificationCenter.current().requestAuthorization(options: [.badge,.sound,.alert]) { (isGranted, error) in
            guard isGranted else{ return}
            DispatchQueue.main.async {
                application.registerForRemoteNotifications()
            }
        }
        return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
    
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    let token = deviceToken.reduce("") { $0 + String(format: "%02x", $1) }
      print(token)
    }

}

